Instructional designer · STEM educator

Clear paths tomeaningful learning.

I design accessible, engaging learning experiences that turn complex ideas into practical opportunities for growth.

01Understand

Audience, context, and the real performance need.

02Design

Clear objectives, useful practice, and accessible content.

03Improve

Reflect, evaluate, and strengthen the experience.

Learning that is

Evidence-informedAccessibleLearner-centeredPurposeful

Selected work

From analysis to experience.

Each project reflects a deliberate process: understand the need, design with the learner in mind, and build toward meaningful action.

01

Analysis · Workshop design

Foundations of Instructional Design

A workshop series that translates instructional design principles into a clear, practical learning experience.

Audience
Educators and emerging instructional designers
Objective
Apply foundational instructional design concepts to a practical learning need.
My role
Needs analyst, instructional designer, and presentation developer
Tools
PowerPoint, research synthesis, and visual design
  • Needs analysis
  • Learning objectives
  • Presentation design
View presentation
02

Analysis · Performance support

Learning Needs Assessment

A structured analysis that identifies the audience, performance gap, context, and priorities before design begins.

Audience
Instructional design stakeholders and adult learners
Objective
Define the performance gap and recommend an aligned instructional response.
My role
Researcher, analyst, and instructional designer
Tools
Learner analysis, gap analysis, and design documentation
  • Audience research
  • Gap analysis
  • Design recommendations
View analysis
03

Development · Interactive learning

H5P eLearning Module

An interactive module that gives learners opportunities to explore content, respond, and receive feedback.

Audience
Adult learners completing self-paced professional learning
Objective
Use interaction, practice, and feedback to support confident skill application.
My role
Instructional designer and eLearning developer
Tools
H5P, WordPress, and formative assessment
  • eLearning
  • Interaction design
  • Learner engagement
Explore module

Field notes

Learning, evaluated.

Reflections on evidence-informed instructional design and continuous improvement.

Evaluation · August 2026

Evaluation Is Part of Design, Not the Final Step

One of the most useful lessons I have learned through my instructional design coursework is that evaluation should begin when a learning solution is defined, not after it ends. An engaging experience can still miss its intended performance goal, and a positive satisfaction survey cannot show by itself whether learners gained, transferred, or sustained a skill. Evaluation is an evidence-based practice that supports decisions throughout the instructional design process (Bagdy and Stefaniak, 2025).

For designers, this means establishing alignment among the learning objective, evaluation question, evidence source, and decision that the evidence will inform. Formative evaluation can uncover unclear directions or weak practice before full implementation. Summative evaluation can examine whether learners met the intended outcomes. Confirmative evaluation can determine whether learning transferred and remained useful over time. Combining quantitative evidence, such as pre- and post-assessment scores, with qualitative evidence, such as learner explanations or interviews, creates a fuller view of effectiveness.

A practical example is a professional learning workshop on teaching claim-evidence-reasoning. A reaction survey may reveal whether teachers found the workshop relevant, but performance samples scored with a consistent rubric provide stronger evidence of learning. Follow-up feedback and classroom artifacts can then show how educators applied the strategy in practice. Planning these measures early also helps designers collect only purposeful data and protect participants’ privacy.

Treating evaluation as part of design turns evidence into action. It helps instructional designers revise with intention, communicate value to stakeholders, and improve future learning experiences without relying on assumptions.

Reference
Bagdy, L. M., & Stefaniak, J. E. (2025). Evaluative practice in learning, design, and technology: Theory, process, and decision-making in context. Routledge.

About Vivian

Educator insight.
Designer mindset.

Vivian Stepp, instructional designer and STEM educator

I bring more than 10 years of Science, STEM, and robotics education to every learning experience I create.

That classroom experience taught me to listen closely, make complex ideas approachable, and design for the real people in front of me. Today, I'm expanding that practice through graduate study in instructional design at Grand Canyon University.

I'm especially interested in curriculum design, educational training, eLearning, and LMS-supported learning experiences. Outside of design, I mentor young people through STEM and robotics.

Needs assessmentStoryboardingeLearning designCurriculum developmentAssessmentEvaluation

Résumé

Experience built around learning.

My background connects classroom practice with instructional design, curriculum development, learning experience design, assessment, and STEM program leadership.

10+ yearsEducation and STEM experience
M.S.Instructional Design, in progress
K–12Science, robotics, and project-based learning
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Let's work together

Ready to create learning that makes a difference?

I'm open to instructional design, curriculum, training, and learning experience opportunities in education and beyond.

Connect with me on LinkedIn
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